Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. Info This script was used to get speeds. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. Fly low and fast to the landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. Games. A railgun or rail gun is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high velocity projectiles. Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . Obilgatory im am relativly new at editing and scripting in Arma3. Armed Assault Wiki is a FANDOM Games Community. base for a surprise night-time raid. I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3 How To Force Unit Moving Speed | ArmA 3 ArmaPhronk 1.64K subscribers Subscribe Like Share 3.9K views 6 years ago ArmA 3 Tutorials Quick video guide on how to force a unit's movement speed. insertions where surprise is key, deploy the SDV and approach the target from below. Like the RCWS HMG, manual zeroing is also possible up to a maximum of 1500 m. Pre-Alpha olive drab green paint scheme applied to the Gorgon and Strider. It is available in three variants: a baseline unarmed version that has no weapons mounted on it, and two separately armed versions that have a mounted RCWS turret. As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. 3) Anyone could recommend me more driveable boats, like largue ships (cargo / transport / turism / sports ), please? In terms of protection, the main advantage that the Strider has over its NATO and CSAT counterparts is the placement of its engine. I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. Secondary armament The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Would be good to have wheel spin and skid if using 'E' from a standing start. Limit the speed of an AI-driven vehicle or AI person to given value. And do you recommend me a better way to increases (or implement) an speedboat much faster, please? The Strider's body can survive 1,600 points of damage. 2- The option to turn on lights on vehicles just disappears =( Create an account to follow your favorite communities and start taking part in conversations. 1) How to change the vehicles (car/boats/heli/planes) speed, please? Game updates, videos, pictures, discussions, help, and more. When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Thank you for help. HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm Excellent mod! Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: The Strider will have incredible difficulty fording over bodies of water. November 24, 2016 in Solved. LARV / MRAP How about adding gears while we're at it? The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. In jets I use 1200 DPI. Contents 1 Listings 1.1 Wheeled 1.2 Tracked 1.3 Rotor-wing 1.4 Fixed-wing 1.5 Aquatic 2 Gallery 3 Notes 4 See also Listings Wheeled See Wheeled vehicles Tracked See Tracked vehicles Rotor-wing See Helicopters Fixed-wing See Fixed-wing Aquatic Arma is a very CPU-intensive game, much affected by processor single core performance. The only way to "holster" you weapons in vanilla arma is to "lower" a launcher, or go prone while holding one. Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. I attempted to use the setVelocity script from example 2: (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed). The mod works for all vehicles that use tank, car or boat physic modelling. Crew Capacity The first thing that i want is change the speed from normal vehicles, already on Arma 3. You cannot go prone with a launcher. Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A Only 20% of damage is transferred onto the Strider's "health" pool. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. Tandem HEAT explosive charge. It have: vItemSpace , licenses[] , price and textures[] . Hold [Z] to decrease throttle and lose altitude. In short, vehicles now have a bunch of animation and texture sources you can play with. When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . A Strider looks over cargo containers at Malden airport. That should allow the vehicle speed up until it hits 50km/h. I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. Please see the. A guide to graphics settings vs frame rate for Arma 3 in 2021. Destroying all of the Strider's wheels will be needed to immobilise it. & Since Arma 3 v2.06 each velocity component is limited to the range +-5000 m/s. The driver can operate the vehicle, turn the lights on and off, and blow the horn. Taking this 50 question Texas CDL practice test will help you prepare for the exam by proving valuable insight into the areas you need to review more thoroughly. Interior. GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. Articles containing unused/removed content. Just like with the stance system for infantry. 9700 kg (all variants) Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM PHYSICS The rest tend to flicker & will be ignored. The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. This script was used to get speeds. At the same time, it lacks the slanted windows used by the Ifrit, which would prevent its windows from being shattered so easily by 7.62 mm (or larger) rounds. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. I disabes the mod, and its works. The hatchback speed, the offread speed, the boats speed. Crouched, unarmed sprinting is the fastest way for infantry to travel on foot, Standing sprint with binoculars is the next fastest way @ 6.267 m/s. Multiply by 3.6 to get KM/H. Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. Could anyone help me with 2 things please: NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). Press question mark to learn the rest of the keyboard shortcuts. Another pre-Alpha promotional screenshot displaying the interior of the Strider. Then look for the file when vehicle are on sell with their classname, price, etc.. At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. Seats 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 So I assume that setVelocityModelSpace is a vector of speed that contains the speed along each axis, you just need to multiply these numbers by the same factor to achieve a desired speed. I'd assume in MP execute that locally to the driver. Variants to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . enhancing the vehicular experience of Arma 3. This item will only be visible to you, admins, and anyone marked as a creator. Multiply by 3.6 to get KM/H. Stance/Toggle raise weapon: meters/second (rounded down to thousandths place). . So, the first step is ho to change the speed of this vehicles. PROFILE, Terms Running the game at 4x speed shows that unarmed sprinting gives these values. That would make it more useful to use the other keys 'Q' and 'W'. VEHICLE IS ALWAYS AN OPTION. They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". if you have a look in the Arma3AlphaProfile file in your documents folder, you will find command functions for shifting up and down gears. It's not as indepth as your solution but it is there. LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. Manual zeroing is also possible, though only in increments of 100 m up to a maximum of 1500 m. NOTE: Only available on the Strider GMG variant. How do you even aim? All trademarks are property of their respective owners in the US and other countries. on release it should close the damn menu, or it closes after selecting an action. I can change the price, carry limit, but don't find the speed option. It is incorrectly classified in-game as an MRAP. Fly low and fast to the *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . Targeting:1 Laser DesignatorDefensive:1 Smoke Generator Press J to jump to the feed. This can be provided by nearby houses, or by building tents. It would only affect top speed which the 3 keys do already. 4000 mass By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. FREE SUPPORTING FEATURES Enhanced Armored Vehicle Experience A combination of upgrades makes operating armored vehicles a much more immersive experience. (*) Reductions only apply to the explosive component of the munition i.e. @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. Pull the nose down [W] to gain speed and up [S] to lose it. CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY The gunner's optics have variable zoom capability, and can toggle either day, night or black-/white-hot thermal vision mode: NOTE: Only available on the Strider HMG variant. The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher. Mousewheel up= +10kph Mousewheel down= -10kph. So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). If you want to edit a config file that is in .bin format you need to use Arma 3 Tools to convert it. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. Use the mouse to control the helicopter smoothly. Scrolling slower (or in smaller increments) should improve turn speed a bit. I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. The pre-Alpha NATO texture can still be applied to the Strider, although it can only be done in the Virtual Garage or through the. 128 km/h on land12 km/h in water I click it, nothing happens. If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. Features QuasiSnipr1048 Apr 25, 2017 @ 1:24pm Move the mouse slower. A destroyed fuel tank will not cause a catastrophic kill unless the Strider has been critically damaged. There may be other solutions, this is just something I have done for moving a large sub around in the water. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Anyway, thank you for all ur help It helped me a lot. The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). Arma 3 vehicle armor (noob questions) I was always curious which vehicle (allowed to be on Epoch by default) has the most armour. You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. Very useful with HAFM naval units. So the question that i have is a two-parter: 1. The Strider is based on the real-world "LGS Fennek" LARV. Climbing with the highway gear now is painfully slow getting up an off-road incline. Momentum, suspension and gravity all play a much bigger Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member Type But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. If damaged: Gradually leak 20% of remaining fuel over time. The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). I can't understand the reason. 1- The button Accessories on gun shop npc stops working. While convenient, it broke other vehicle physics in the game. Press question mark to learn the rest of the keyboard shortcuts. The M8 Armored Gun System (AGS), sometimes known as the Buford, is an American light tank that was intended to replace the M551 Sheridan and TOW missile-armed Humvees in the 82nd Airborne Division and 2nd Armored Cavalry Regiment (2nd ACR) of the U.S. Army respectively.. Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. WITH TANKS ON THE GROUND AND HELICOPTERS IN THE AIR, CONDUCT COMBINED ARMS The adjustable periscope makes the Strider highly useful for reconnaissance purposes. WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. So lets see. Texas General Knowledge CDL Practice Test. You need to sign in or create an account to do that. role in I was curious about how fast a player could run forward in a single direction. The other step, i found the Jozen's mod with very nice cars, and i figured out that it uses variables to set car's colors, car's equips and other's car's config. There is no way to increase the speed on "Arma 3" Vehicles again, and I have never got a problem with Jonzie vehicles, check your init on the NPC to make sure that you haven't screwed anything up. Maybe Its still there. Faction Could be the original, but more faster. The introduction of a new PhysX-powered physics model has resulted in the most detailed Everything about the ARMA game series by Bohemia Interactive on reddit! Unarmed: 4 seats:1 Driver1 Commander2 PassengersArmed: 4 seats:1 Driver1 Gunner1 Commander1 Passenger The Strider's ability to adjust the elevation of its periscope is clearly shown here. and the 2 civ boats pleases. The fuel tank can resist up to 100 points of damage before it ruptures. Not sideways, backwards or diagonal. Could you help me with that, please? The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. edit: Sorry havent looked in the comments that you already found it. When it's done How often? I have been trying over the past few daysto improve a Vehicles top speed (in this case an SDV's). Weight Conditions. If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. The Strider is a four-wheel drive armed reconnaissance vehicle. I've found this out, thanks. Description Description: Sets velocity vector of an object in m/s. The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. About the mods, i found the config for the cars, but its in .BIN format. This item will only be visible in searches to you, your friends, and admins. The gunner position exclusively controls all weapon systems remotely on the armed variants. Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. It's measured in meters-per-second. 200+ km/h. (You go slightly faster than listed). Thank you for the help! joew Speeds listed are forward movement speeds only. Create a new shop (already with c/c) and put the classname of your vehicle here. If destroyed: Instantly immobilises the Strider, regardless of whether it is on land or above water. PZL P.7a Deluxe set 1939 1/72 Contents of the box A plastic model to assemble by gluing and painting Many photo-cut pieces Pre-cut canopy masks Decal sheet signed Techmod offering 4 liveries from September 1939 PZL liveries P.7a 123. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Here's some data. It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? First of all, you can't modify Arma 3 Addons because it's not allowed, you are allowed to modify modded vehicles that you download, like the jonzie pack (if the author allows it). // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; . You click it and nothing happens or it becames disabled By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. Or do u knew some tutorial that have a step by step to do that, please? It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. vehicle It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. Love it if you could make it work with the submarines too. I'll record a video showing the error with Gun Shop and post here to show what's happening. It has an effective firing range of 800 metres up to a maximum of 1,500 metres. One of the most significant additions to Arma 3 is the introduction of underwater environments AAF If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. What I mean by that is that every vehicle that hasn't been used (by player or AI characters otherwise) just freezes there. For those It's meant to have a maximum rotation speed. Vehicles : _ MB 4WD Jeep guerrilla, can be equipped with a LMG or a launcher AT Albanians Weapons : _ AR AKS-74U 5.45 mm _ AR AK-12U 7.62 mm _ AR AKM 7.62 mm _ AR AK-12 GL 7.62 mm _ LMG RPK-12 7.62 mm Armor : _ Medium bullet proof vest Vehicles : _ Offroad guerrilla, can be equipped with a LMG or a launcher AT Promotional screenshot released during the pre-Alpha. All trademarks are property of their respective owners in the US and other countries. Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. Aaaaaaah too bad i can't change vehicles speed =( Notable Traits I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. Fuel capacity Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. Damage upon the turret will not be shared with the Strider's main "health" pool. ^ A low gear would certainly help for steep terrain. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. along with them, submersible vehicles such as the SDV. Once all these conditions are met you can enlist fighters to your cause. From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. If you have a related Youtube channel, enter the URL. Would definately make driving more fun :), Hmm.. what about Ctrl + W/S keys to adjust the relative speed? Press J to jump to the feed. Can someone clue me in on where to find these scripts, or how to make one myself? Reddit and its partners use cookies and similar technologies to provide you with a better experience. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Hold [Left Shift] to increase throttle and gain altitude. The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera). Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Drawbacks Or generally, I like my character to turn 720 when swawing from the left of the mouse pad to the right.
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